Felipe (HarvesteR): The whole asteroids mission is now been through QA, and even though it was another mad week (and weekend) to get it all together, we’ve now got a pretty well-rounded set of features for the Asteroid Retrieval Mission patch ready to face the experimental team. We’ve had to move some things around the release schedule though, to better accommodate everything we have coming this month, so stay tuned for some news about that soon. It’s good news.
Alex (aLeXmOrA): Checked that the server was managing well your Logo submissions. I also grabbed and showed them to the whole team, so we can now choose the winners. We received a lot of them and we have to say there are very good ones.
Mike (Mu): This week I’ve been finishing off the contract system ready for the testers to get their mitts on em.
Marco (Samsonart): Not a very productive week due to a computer swap, but fixed yet a few more tutorial bugs and started planning a new one.
Daniel (danRosas): doing more printed graphics stuff. Also, I’ve kept up with the lip sync and the details of the animation. Last weekend renders was a success, I only had to re-render 100 frames. Two more sequences to go.
Jim (Romfarer): This week i have been applying the last tweaks and bugfixes to the new gui systems. I also spent some time making a new idle animation controller.
Miguel (Maxmaps): Videos for SXSW, a tutorial for the NASA mission, and a long, productive talk with a possible mod platform provider.
Jesus (Chuchito): Testing TCP and UDP communication on OSX and Windows.
Bob (Calisker): SXSW and GDC planning. If you’re in Austin and love KSP, hope to see you there this weekend!
Ted (Ted): QA all the things! We’ve been testing out the 0.24 features from Felipe and Chad, as well as the NASA Pack - which is looking incredible.
Anthony (Rowsdower): Picking my favorite contest entries. Writing docs, editing docs, swimming in docs.
Eduardo (Lalo): Just watching around what my teammates do for becoming the best game ever :p