Sketchfab comes to the KSP Forums!

Modders! You can now display a 3D version of your parts directly in a post on our forums.


We can’t wait to see what you have!

 

http://forum.kerbalspaceprogram.com/content.php/191-Sketchfab-comes-to-the-KSP-Forums

On the fence about starting your very own space program? KSP is 33% off this weekend and this weekend only on Steam! Get online and grab it today, Sale ends on Monday 10 AM Pacific Time! http://store.steampowered.com/app/220200/

On the fence about starting your very own space program? KSP is 33% off this weekend and this weekend only on Steam! Get online and grab it today, Sale ends on Monday 10 AM Pacific Time! http://store.steampowered.com/app/220200/

KSP 0.21 Update News

Here are some news from the Developers on what they are working on for the 0.21 Update.

http://forum.kerbalspaceprogram.com/content.php/184

As most of you already know, 0.21 is an important update for us, because it’s the first proper update primarily focused on Career Mode, the least developed area of the game at the moment. Needless to say, we are all very excited about what’s coming.

* Revised Flight-End scene flow.
In preparation for Career gameplay, we are rethinking the way flights are ended. Gone is the ‘End Flight’ button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you’ll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors). More information on this soon.

* Player Progress Tracking System
Another step forward into Career Mode, this is an internal game system that will be used to track players as they progress towards advancing Kerbalkind to being a proper space-faring civilization. This is a core system, so don’t expect much in terms of new content from this… It will pave the way towards some very cool new features down the road though.

* Overhauled Space Center Scenery
Time to go over the most underdeveloped part of the game. Gone will be the placeholder terrain, and in comes proper scenery for the space center. And because it’s the same terrain as in flight, we don’t need to reload it when going for a launch. This should cut down transition times from KSC to flight quite a lot.

* The Astronaut Complex Facility
Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants.

* Crew Management
Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel.

* Overhauled Space Center Facilities.
We’re also re-doing the VAB and SPH models, to bring them up to par with the facilites we already did on the previous updates.

* More Upgrades to Parts and Part Modules.
Continuing our work with moving all our parts to the new Modules system we implemented in 0.18, this update will feature yet more parts completely re-coded to the new system, allowing for many new possibilities from both stock and mod parts.

 

-KSP Dev Team

Previous Stable Releases now available!

Updated KSP and finding that your old projects have turned unstable or don’t really work with the systems in the new builds? Wish you could go back in time to before you updated it, but can’t find plutonium to get your DeLorean going? SQUAD is officially making previous releases available through Steam as well as the KSP Store! Go back in time without the fear of paradoxes or daleks today!

http://forum.kerbalspaceprogram.com/content.php/181

Update .20.1 Released!

Inexplicable explosions and floating Easter eggs no more! SQUAD is happy to release update .20.1, a small patch focusing on fixing the bugs our fantastic userbase was able to find in the .20 release for the Dev team to squash. Remember to visit us at the official KSP forums to bring issues to our attention or to simply say hi!

http://forum.kerbalspaceprogram.com/content.php/180

KSP Weekly May 28, 2013

KSP Weekly May 28, 2013 is now ready for your ready pleasure!

http://forum.kerbalspaceprogram.com/content.php/179

Designer 3D Prints now available!

Ever wanted to hold a Kerbal in your hand, look him right in the eye and maybe even congratulate him for surviving a particularly perilous trip? Well now you can! Introducing our limited edition 3D printed figurines with the IVA lineup, have Bob, Bill and Jeb on your desk today! 

You can find them at http://www.shapeways.com/shops/kerbalspaceprogram

Official KSP Merchandise Store now available!

Have you always wished there was a way to show the world that you manage and advanced space exploration center in your free time? Well, wish no more! SQUAD is proud to release a brand new line of KSP merchandise to satisfy your representation desires. Want a cool shirt? A space center mousepad? Just click here: http://www.cafepress.com/KerbalSpaceProgram

KSP 0.20 released!

Strap on to your seat and strap your seat on to a rocket, 0.20 is here!

http://forum.kerbalspaceprogram.com/showthread.php/30553-KSP-0-20-Released

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New Milestone Reached!

Squad is happy to announce the .20 update is now in the last pre-release phase: Experimentals! Ready your flags and strap down to your oddly positioned seats, release will soon be upon us!


Sincerely,

— The KSP Dev Team