Calisker and NASA’s Robert Jacobs Talk KSP on MMORPG.com

Our very own Calisker and NASA’s Robert Jacobs recently sat down with Red Thomas from MMORPG.com to DISCUSS Kerbal Space Program: Asteroid Redirect Mission. Here’s a short excerpt where they talk about the development of ARM.

Ricoxg: What was it like around the office at Squad?

Holztman: It started [as an idea] on Twitter, and it soon expanded to a conversation with Squad’s owners, Adrian Goya and Ezequiel Ayarza. Ultimately, we were communicating with the team at NASA almost daily to make sure we were doing their work justice. A lot of credit has to be given to Felipe Falanghe, KSP creator and lead developer, as well as our technical artist and developer, Chad Jenkins, and our QA director Ted Everett. The entire team crushed it but these three worked some seriously brutal hours to make this update the biggest the game has seen.

Ricoxg: Can you tell me a little about the development process? What were some obstacles, and where did the ideas for things like the tracking station/asteroid capture come from?

Holztman: The team wanted to combine the real Asteroid Redirect Mission with the game as much as possible. The tracking station is intended to emulate real life, as NASA is working hard to evaluate all of the asteroids out there that pose a threat to Earth. Where the team took some liberty was the Advance Grabbing Unit, otherwise known as “The Claw,” that is used to redirect asteroids. It can actually grab other things too so if you want to redirect Kerbals, go for it – but please be careful!

Video Wednesdays: Munar 1

Based on the true story of PuffballsUnited's first attempt at landing on the Mun, MUNAR 1 is a charming take on a conversation between a Kerbonaut and mission control.

Devnote Tuesdays: The “It Might Be Wednesday” Edition

Felipe (HarvesteR): Not much to tell this week development-wise, as me and Chad are taking a (much needed) break after the ARM patch crunch.

Alex (aLeXmOrA): Still working on the in-game achievements stats page (internal use only), almost there. Also I started doing some tests for the new version of vBulletin 5.1.0, so we can have our KSP Forums up to date. It will take a couple days to make sure everything will work fine and that we don’t lose information.

Mike (Mu): It’s been another fun filled week working on contracts with further expansion and fleshing out of the contract system and it’s interactions with the various NPC organizations represented in KSP.

Daniel (danRosas): I’m re-rendering the background of the animation. The first attempt looked totally different from what was intended. Finishing that, it’s all full speed ahead for the final render, layers are ready, lens flares are all set, maybe it would miss some grading and color toning for the final product.  And probably you have noticed that there’s a new member on the team, we’re going to be collaborating on future animations, graphics, art - so we can have more boosters in the animations!!

Jim (Romfarer): I had a nice Easter vacation and i also managed to get the winning logos into the game today.

Miguel (Maxmaps): Had a lovely vacation in Ottawa, now back at the office, setting up all the media stuff again. Making sure youtubers get the proper attention and planning some shaking up for KSPTV.

Ted (Ted): This past week we’ve continued testing Contracts with further revisions and expansions from Mike added into the mix. Additionally, I enjoyed a good couple of days of Easter holiday.

Anthony (Rowsdower): Had a nice, lengthy meeting today that added some nice work on my plate. Among other things, I’m going to be looking for ways in which we can better utilize Google+ and build a strong identifier for it within our social channels.

Eduardo (Lalo): Defining and developing KPIs in order to improve our processes.

Rogelio (Roger): HI guys, I’m Roger, the new member of KSP team. I’m here to help out with the 3D stuff, character animation, animation, rendering, etc. Right now I’m preparing new printable stuff and doing some content for the NASA campaign global selfie. I joined the team yesterday so that’s all till now, I will keep you informed about the things I’ll do here. I’m sure you will be surprised with the future animations so stay tuned.

Jeb’s #globalselfie

Jeb couldn’t resist sending his NASA pals a #globalselfie to celebrate Earth Day and Kerbin Day. Have you taken a #globalselfie today?

Get Kerbal Space Program for 40% Off at Gamefly Digital

Kerbal Space Program is now on sale for 40% off the regular price at GAMEFLY DIGITAL GAMES!

If you’ve been waiting for a good time to grab some asteroids or you want to stock up on codes for friends, there’s no better moment than this week’s Indie Hits sale.

Modding Mondays: Telemachus

If you’re as big a fan of stats and charts as we, Rich's TELEMACHUS will change your KSP experience forever. Install the mod and build a craft with the Telemachus antenna. From there, you’ll have the option to view several different visualizations through the web. With the right combination of hardware, you can even create your own mission control, as pictured above.

There’s a lot to be found in Telemachus, so it’s best that you DOWNLOAD it and see for yourself.

HarvesteR Shows Off His Rig On PC Gamer

Ever wonder what HarvesteR's gaming rig was like? PC Gamer did and thanks to them, you’ll get to see the gear that matters most to the creator and lead dev of KSP.

FanWork Fridays: Pursue the Mission!

EarthLight came through with another fine piece of jingoistic art for KSP. Something tells us that EarthLight and ShimmytheJJ's announcer should get together for a project.

Twitch Thursdays: MatoroIgnika


"Here Comes the Sun," indeed. Meet MatoroIgnika. He’s the newest member of KSP-TV. In this sample clip, watch as he “wins” Kerbal Space Program. Yes, wins.

"But wait, you can’t actually win, can you?"

I don’t know about you, but we call the finale of this video a win in our estimation. Hope you’ll think so, too.

Video Wednesdays: Kerbal Space Slam

Remember the original Kerbal Space Jam video? Well, ddrninjette decided to make a bigger, bolder version - Kerbal Space Slam! It mixes the cult favorite lead track from Space Jam, quotes from NBA Jam and a slam dunk so big, even Blake Griffin couldn’t dream it up.