Pds314 recently stitched together screenshots from Kerbalmaps.com and turned them into what has been deemed “the most detailed Kerbal border map in history.” Here’s a quick explanation from the creator:
"Most countries have a real-life analog except for those on the continent of Southwest Cerima. The analog may or may not be accurate or obvious and the name may be partially or wholly based off of the analog or a previous name for the analog or something related to it. There are 81 countries that consider themselves independent and 90 or so named regions, including countries and various territories such as islands owned by countries."
Spartling's got a bit of a problem. His craft has one leg and re-entry has gotten too fast for his liking. What happens next? Sweat is poured and nerves are shot. Will Spartling find glory by landing? Watch the video to find out.
Wookiee's arctic excursion was rudely interrupted by Xacktar going at top speed in his LandBlaster. Watch what happens when that interruption becomes a new adventure in itself.
We’d appreciate it if you could take a few moments to fill out a quick survey for us. It’s about the impact that Kerbal Space Program has made in various aspects of your lives. Your compiled results will help us publicly reinforce the game’s intended messages of positivity, creativity and intelligence among the community throughout our time at SXSW.
Collaboration kicks off at SXSW Gaming with first reveal during a live panel on show floor
The Planet Kerbin has a new partner in the exploration of its solar system. NASA (National Aeronautics and Space Administration) has joined forces with Kerbal Space Program to create Kerbal Space Program: Asteroid Redirect Mission, a special update that adds realistic NASA rocket parts and missions to the award-winning indie space agency sim game.
The mission shares the same name as the three-part mission which started in 2013 and is currently projected to be completed in 2022 with a manned mission onto an orbiting asteroid beyond the Moon. Kerbal Space Program and NASA will share the stage at SXSW Gaming on Saturday at 12:30 in the Palmer Events Center in Austin, Tex. The panel will offer the first look at the in-game mission as well as discuss the process of taking a real mission that is still highly conceptual and assembling it in Kerbal Space Program.
“Kerbal Space Program is about giving gamers the chance to dream big, even if they’re not astrophysicists. This relationship with NASA, the very beacon of big dreams and imagination, is going to give players a real opportunity to learn about the universe we’re living in,” Kerbal Space Program lead developer Felipe Falanghe said. “The Asteroid Redirect Mission is going to be one of the rewarding and challenging accomplishments in all of gaming. We can’t wait to see our current and future players take on this mission and perhaps, teach NASA a few tricks along the way.”
The mission mirrors NASA’s real operation in many ways. Namely, players will tackle the same three steps as NASA:
“The collaboration with Kerbal Space Program can help drive interest by future explorers in next-generation technology development and deep space exploration, said Bob Jacobs, deputy associate administrator for Communications at NASA. “Having an element of the experience based in the reality of NASA’s exploration initiatives empower players to manage their own space program while getting valuable insight into the reality of studying asteroids as a next step in getting to Mars.”
Nearly a dozen new parts, including the game’s biggest fuel tanks, will help players tackle what is the most ambitious NASA mission to date. Another new part is the robotic grappling device, which players will use to snare the rock and redirect it into orbit around the Mun, Kerbin or other planets. This new device can also grab things other than asteroids, making it one of the most versatile parts added to the game. These new parts will not only help the Asteroid Redirect Mission but will also offer both new and old players the chance to experiment more in the game’s open sandbox mode.
Felipe (HarvesteR): The whole asteroids mission is now been through QA, and even though it was another mad week (and weekend) to get it all together, we’ve now got a pretty well-rounded set of features for the Asteroid Retrieval Mission patch ready to face the experimental team. We’ve had to move some things around the release schedule though, to better accommodate everything we have coming this month, so stay tuned for some news about that soon. It’s good news.
Alex (aLeXmOrA): Checked that the server was managing well your Logo submissions. I also grabbed and showed them to the whole team, so we can now choose the winners. We received a lot of them and we have to say there are very good ones.
Mike (Mu): This week I’ve been finishing off the contract system ready for the testers to get their mitts on em.
Marco (Samsonart): Not a very productive week due to a computer swap, but fixed yet a few more tutorial bugs and started planning a new one.
Daniel (danRosas): doing more printed graphics stuff. Also, I’ve kept up with the lip sync and the details of the animation. Last weekend renders was a success, I only had to re-render 100 frames. Two more sequences to go.
Jim (Romfarer): This week i have been applying the last tweaks and bugfixes to the new gui systems. I also spent some time making a new idle animation controller.
Miguel (Maxmaps): Videos for SXSW, a tutorial for the NASA mission, and a long, productive talk with a possible mod platform provider.
Jesus (Chuchito): Testing TCP and UDP communication on OSX and Windows.
Bob (Calisker): SXSW and GDC planning. If you’re in Austin and love KSP, hope to see you there this weekend!
Ted (Ted): QA all the things! We’ve been testing out the 0.24 features from Felipe and Chad, as well as the NASA Pack - which is looking incredible.
Anthony (Rowsdower): Picking my favorite contest entries. Writing docs, editing docs, swimming in docs.
Eduardo (Lalo): Just watching around what my teammates do for becoming the best game ever :p
Xaiier's Time Control mod allows you to slow down time to 1/64x while in flight. Slow down physics delta time and game speed to a smooth and satisfying crawl, allowing you to have full control over every element of your flight, ship and everything else without any need to rush. You can change the rails rates and soon, you can even attempt hyper speed!
Click HERE for more info about Time Control.
We’re thrilled to announce our participation in several key events at this weekend’s SXSW Gaming expo in Austin, TX.
First and foremost will be a panel taking place on Saturday afternoon where Squad developers and members of NASA will get together to talk about Kerbal Space Program: Asteroid Redirect Mission. The much anticipated free content pack is based on a long term, real life NASA project which aims to save the planet by learning how to redirect asteroids away from it. More info on the panel and details on the free Asteroid Redirect Mission will be revealed this week.
We’re also excited to announce our participation in the SXSW LANfest, sponsored by Intel. They’ll be hosting a Kerbal Space Program tournament on Saturday evening that will have competitors scrambling into the stars, as they will have to conduct several missions on the spot - no prep time allowed. Play for fun, great prizes and the chance to show your skills off to members of Squad, live and in person. More details on the Kerbal Space Program tournament at LANfest can be found here: http://intel.ly/1gLnfV5.
For anyone who can’t make it to SXSW, we’ll keep you up to date news on the latest happenings. For those of you who will be down there, don’t be afraid to say hello. We’d love to see as many of you as we can.
This week’s FanWork was originally submitted to the Forum by keptin back in October, but in a show of strength and endurance, has recently come to be one of the top posts on /r/kerbalspaceprogram. It’s a simply worded, simply illustrated guide to simple aircraft design.
Thanks to Tumblr formatting, the picture as originally seen here was a little more than the size of a Kerbal eye chart. Click HERE to see it in its full glory!
During last week’s Squadcast, Maxmaps and Yargnit had to exit at the last minute, handing Rowsdower and the_lolbster the keys to the kingdom. What happened when two people with no notice and no news decided to carry on with the show? Twitch. Plays. KSP.