Kerbal Space Program Blog

Jul 24

Maxmaps Named Producer of Kerbal Space Program

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First Contract wasn’t the only thing that got an upgrade today! We’re thrilled to announce that Maxmaps has been been bestowed with the title of producer for Kerbal Space Program. What does this mean for him? How will this affect the community? Read all about it HERE.

Kerbal Space Program: First Contract Patched to Version 0.24.1

We’ve made some parts upgrades to Kerbal Space Program: First Contract! The update’s been patched to version 0.24.1 and you can get it now through STEAM and the KSP STORE. To see what’s new, click HERE.

Jul 23

Video Wednesdays: Celebrating Apollo 11

Impressive visuals and an inspiring message make ABBAthedude’s “Celebrating Apollo 11” one to watch.

Jul 22

Devnote Tuesdays: The “Hype Train’s Back in the Station” Edition

Editor’s Note: Portions of the staff have been in and out of meetings all day, so some have not been so easy to catch for comment. We’ll try to update this post with their thoughts throughout the week, if possible.

Alex (aLeXmOrA): Well, last week was release week and I have to say it was a little stressful one for me. I had everything set and ready in the KSP website to make a smooth and clear release, but you should always keep in mind that Murphy’s law will get you anyway. So, as expected, there were some issues with the downloads and then the KSP Forums. In the end, after a few hours, I managed to fix the issues and left everything up and running for the weekend, so all of you could get the First Contract update. I really hope you’re enjoying it!

Daniel (danRosas): Wrapping up the release, really cool to see the response from you guys, you’re an amazing community. We’ve made some wallpapers that are being released, for First Contract fans. There are some tasks floating around at hand, there are some models that have been done that need to be taken into the game, and I just had an interesting chat with HarvestR about them. Also, I’m working on a new animatic, but I’m still not happy with how the events inside the short are unfolding, so I’m going through that other stuff in order to have a clearer mind about the Kebal misfortunes :)

Jim (Romfarer): This is by far the biggest gui update I’ve worked on and it feels great that it’s finally released, even though we discovered a bit of a game stopping bug for the moddable features of the application launcher. But fear not, this bug only affects mods and it is possible to circumvent the bug. In any case the bug has been fixed and it’s already in the pipeline for the next version. I’m also likely to throw in some extra features that were suggested too late in the process to include with 0.24.

Bob (Calisker): It was a lot of fun to get the update out the door - thank you to all of our friends in the games media who covered the announcement. We spent a lot of time drafting the press release, making sure it was factual and really explained why First Contract is such a great update for KSP. One story I’m particularly interested in is those of you who are playing with your children. If you’d be willing to share your story about why you choose to play KSP with your kids (or if you’re playing with one of your parents, let me know too). Please email press@kerbalspaceprogram.com with the subject line: Generational Play in KSP. Thanks!  

Anthony (Rowsdower): Another update’s been put in the books. We’re glad to see First Contract was worth the wait for many of you. I can’t wait to see where the hype train goes for 0.25. Anyway, I’d just like to publicly thank the mods on the forum and reddit for keeping the train on rails, especially on the forum. The number 502 will forever haunt everyone. The media and KSP-TV crew also deserve major props for simply doing what they do best and entertaining you all. Ok, now that that’s all been said, it’s back to business.

Rogelio (Roger): Hey guys, hope you like the first contract video I’ve started to work on new models for the next animatic, but until the whole team feel happy with the  idea we’ll tell you more about it.


Hugo (The Intern):  
Had a lot of fun with the new release!! Still working on some pieces aesthetics. Mainly working on the MK line right now. Hopefully you guys will like the work. Had a very interesting and insightful conversation with Felipe and Dan to discuss some designs and what we would envision to add in the future.

Jul 21

Modding Mondays: DebRefund

Are you the kind of person that ignores “Moar Boosters” and opts for “Moar Parachutes” instead? Vendan’s DEBREFUND is the plugin for you. Get back some cold, hard funds for all of the dropped stages you land with parachutes.

Read more about DebRefund HERE.

Jul 20

Be like Felsmak and test ALL the parts! Get KSP for 40% off as part of today’s daily deal on the STEAM STORE.

Jul 18

FanWork Fridays: Art on the Hype Train

Thanks, everyone, for taking the hype train to places we thought it couldn’t go. During the time on board, Nemecle made this lovely piece of art in honor of the new update.

Jul 17

Kerbal Space Program: First Contract Now Available

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Kerbal Space Program, the award-winning, indie space agency sim game from Squad, is launching its latest update, Kerbal Space Program: First Contract, as part of its active development cycle. This major release, numbered 0.24, is a substantial advancement in the game’s Career Mode, which challenges players to run a space agency.  It is also the first time the game offers a a 64-bit version for Windows via STEAM and the KSP STORE.

Read more about Kerbal Space Program: First Contract HERE and HERE.

Jul 16

Video Wednesdays: A Student Project

Gero M created a very surreal, very cool KSP short as a student project. The KSP team was impressed with the amount of effort that went into this production and we hope you will be, too.

Addressing Yesterday’s 0.24 Info

We know many of you all had your hearts set on playing Kerbal Space Program: First Contract yesterday. Despite not giving a specific date, you’re all way too smart and had a correct hunch for the day we had in mind. Your levels of hype practically matched all of ours within the company for wanting to bring the update to you yesterday. Unfortunately, the devs ended up hitting a snag that stemmed from a Unity update.

The issue itself is minor, but bothersome enough to your experience to make sure it gets squashed before sending an update out into the world. We’re as disappointed as you are that expectations weren’t met, but the good news is that you won’t be in for as long of a wait this time. As we speak, the devs are on the cusp of smoothing out the issue. From there, that means one last experimental build to test. If nothing breaks (knock on wood), we’ll be issuing a release candidate.

Despite things looking good right now, you still never know what can happen from build to build and won’t release the update until it’s fully ready to go. What this means for some of you is that you can lay off the F5 for a bit. Really. It’s ok….see? There. Feels good, doesn’t it? When it’s ready, we’ll announce it on all of our usual haunts and you’ll know right away.